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12 Angry Men is an American drama film produced in 1957 by first time director Sidney Lumet based on the play 12 Angry Men by Reginald Rose. It is about a jury member who must try to persuade the other 11 members to acquit the suspect on trial on the basis of reasonable doubt. The film is notable for its use of a single set: with the exception of three minutes of screen-time split between the beginning and the end and two short scenes in an adjoining washroom, the entire movie takes place in the jury room.

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The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Windows and Mac OS computers.

Creative Wonders games[edit]

Arthur was a 1990s video game series developed by Creative Wonders and published by The Learning Company. The games were created as part of the LearningBuddies line.

Titles[edit]

  • Arthur's Kindergarten has the player learn kindergarten skills while attempting to fix Arthur's treehouse, which has been damaged in a storm. The game covers basic reading, arithmetic memory skills, and social skills.[1]
  • Arthur's Preschool
  • Arthur's 1st Grade has the player participate in Bionic Bunny's 'Good Deeds Contest' by doing good deeds around the neighbourhood. The game covers reading and math skills.[2]
  • Arthur's 2nd Grade has the player participate in 'Take Your Kids to Work Day' by completing tasks and chores. The game covers reading, math, grammar, and geography.[3] A new edition was released in 2002.[4]
  • Arthur's Reading is a two-disc CD-based game that contains more than 50 activities featuring Arthur characters. Disc 1 covers letter recognition, phonics, and word families, as well as containing an art room for players to print out. Disc 2 covers reading comprehension, grammar, and spelling.[5]
  • Arthur's Math Games contains five math-related activities.[6]
  • Arthur's Reading Games (1997) contains four reading games and the interactive story Arthur's Reading Race, written by Marc Brown.[7]
  • Arthur's Thinking Games (1999) contains six activities related to building critical thinking and logic skills.[8] It was released in 2001 by The Learning Company.

Production[edit]

A Bangor Daily News article hinted that a new series of Arthur video games would be released in fall 1999.[9] In February 1999, The Learning Company announced that it had 'signed an exclusive, multi-year contract with Marc Brown to develop and publish interactive software worldwide'. The aim was to utilise Arthur's equity by 'broadening his visibility in the interactive software category', specifically within the core curriculum areas.[10] The Learning Company announced Arthur's Reading, the first game in the series, in a news release on July 13, 1999. The subject was chosen because 'reading is a natural subject for this lovable character whose nationally televised adventures have become so popular with young children', according to The Learning Company.[11]

The series was 'developed with the help of educators'.[12] Most games have an auto-levelling feature to cater to each player's own skill.

A kid-friendly website was also available for players to seek further activities that supplemented the games' content.[13]

Spyware concerns[edit]

The Congressional Record, V. 146, Pt. 15 wrote that a spyware expert found that educational software such as Reader Rabbit and Arthur's Thinking Games may contain spyware.[14]U.S. News & World Report noted that a cause could be the free Arthur screensaver that players of Arthur's Thinking Games have the option to download.[15]The New York Times reported that the Broadcast program, which ran in the background as an application called DSS Agent, used to be included on the installation discs of many software titles made by The Learning Company, including the Arthur video games; while Arthur's Reading Race 'was billed as a product updater and communications tool'; online privacy groups put it in the category of spyware for this reason.[16]

Commercial performance[edit]

According to PC Data, Arthur's Thinking Games was the ninth top-selling software of September 1999,[17] and the top-selling home education software for that month.[18]

Critical reception[edit]

PCMag gave Arthur's Preschool, Kindergarten, First Grade, and Second Grade a joint rating of five out of five, writing that the 'charming' games covered the same content as the Reader Rabbit series, though also saying that players could easily own both.[13]

SuperKids deemed Arthur's Kindergarten an underwhelming entry in the kindergarten edutainment space, due to having 'tedious and overly repetitious' activities.[19]Math and Science for Young Children and Experiences in Math for Young Children suggested that the game could be used within schools.[20][21]Discovery Education said that Arthur's Kindergarten was 'packed with 'smart' features and excellent educational content'.[22]

Discovery Education also said that Arthur's Preschool was filled with 'smart features and a good range of educational content'.[23]MacWorld said the game was easy for young players to pick up.[24]

Teaching Reading in Today's Elementary Schools said that Arthur's 1st Grade was not limited to its target market, but that it could also be adapted for children in higher grades who had special needs.[25] MacWorld said that while Arthur's 1st Grade could be initially overwhelming, it was ultimately rewarding.[26]

Discovery Education deemed Arthur's 2nd Grade 'edutainment at its best'.[27]

The Eugene Register-Guard gave Arthur's Reading four out of four, deeming all of the activities 'well designed, educational, and fun'.[5] The Bangor Daily News said that the game would challenge and engage players of all ages.[9]SuperKids said that the game would leave veteran video gamers 'unimpressed' and 'disappointed'.[28]

MacWorld deemed Arthur's Reading Games an 'amusing, interactive product'.[29]

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In 1999, Forbes wrote a piece questioning if wrapping up educational content under the guise of video games featuring children's characters such as Arthur and Dr. Seuss was enough to 'entice parents with the promise of easy learning for their kids'.[30]

Living Books games[edit]

There were several interactive storybooks in the Living Books series based on Arthur, such as Arthur's Birthday and Arthur's Teacher Trouble. The games were developed by Living Books and published by Brøderbund Software and Random House.

Titles[edit]

  • Arthur's Teacher Trouble (1993)
  • Arthur's Birthday (1994)
  • Arthur's Reading Race (1997)
  • Arthur's Computer Adventure (1998)
  • D.W., the Picky Eater (1998)

Critical reception[edit]

Aktueller Software Markt praised two entries in the series and concluded the review by begging for a German version of the games.[31]World Village thought Arthur's Reading Race was 'very well written',[32] while All Game gave it 4.5 stars out of 5.[33]

Just Adventure gave Arthur's Computer Adventure a top rating of A.[34]All Game gave it 4/5 stars,[35] while SuperKids wrote that it wasn't the strongest entry in the Living Books product line.[36]The Daily Gazette warned that Arthur's Computer Adventure wouldn't hold kids' attention for long.[37]

Other games[edit]

  • Arthur! Ready to Race (2000): A racing game developed by Runecraft and published by The Learning Company. Released between 1999 and 2000 for PlayStation, this game has Arthur search for parts to build a cardboard box racer. It consists primarily of minigames in which the player partakes to gain parts, although the player is confined to exploring a small area in Elwood City. The graphics are in 3D, with three pre-rendered CGI cutscenes. The voice acting in the game is not done by the voice actors from the television show.
  • Arthur's Absolutely Fun Day: Mattel Interactive/The Learning Company/Ed Magnin and Associates (GBC): Released in 2000, this game has the player control Arthur through part of Elwood City and partake in minigames so that he can visit the amusement park.
  • Arthur's Camping Adventure (2000): A point-and-click adventure game. Superkids deemed it 'interesting and fun'.[38] The game was also known as Arthur's Wilderness Rescue.
  • Arthur's Pet Chase (2003): A side-scrolling platform game developed by ImaginEngine Corp and published by The Learning Company.
  • Arthur's Sand Castle Contest (2003): An arcade game developed by ImaginEngine Corp and published by Riverdeep Interactive Learning Limited.

External links[edit]

  • At CSR

References[edit]

  1. ^'Arthur Products'. 2000-10-07. Archived from the original on 2000-10-07. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  2. ^'Arthur Products'. 2000-10-07. Archived from the original on 2000-10-07. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  3. ^'Arthur Products'. 2000-10-07. Archived from the original on 2000-10-07. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  4. ^'109.9428: Arthur's 2nd Grade | video game | Educational Software | Video Games | Online Collections | The Strong'. www.museumofplay.org. Retrieved 2016-09-09.
  5. ^ ab'Eugene Register-Guard - Google News Archive Search'.
  6. ^'Arthur Products'. 2000-10-07. Archived from the original on 2000-10-07. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  7. ^'Arthur Products'. 2000-08-24. Archived from the original on 2000-08-24. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  8. ^'Arthur Products'. 2000-12-09. Archived from the original on 2000-12-09. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  9. ^ ab'Bangor Daily News - Google News Archive Search'. news.google.com. Retrieved 2016-09-09.
  10. ^Inc., The Learning Company. 'The Learning Company Signs Exclusive Agreement With Marc Brown to License And Distribute Software Under the Popular Arthur Brand'. www.prnewswire.com. Retrieved 2016-09-09.
  11. ^Company, The Learning. 'The Learning Company Launches Arthur's Reading'. www.prnewswire.com. Retrieved 2016-09-09.
  12. ^'Creative Wonders'. 2000-11-20. Archived from the original on 2000-11-20. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  13. ^ ab'Arthur's Preschool, Kindergarten, First Grade, Second Grade'. PCMAG. Retrieved 2016-09-09.
  14. ^Congressional Record, V. 146, Pt. 15, October 6, 2000 to October 12 2000. Government Printing Office. 2005-05-01. ISBN9780160749513.
  15. ^U.S. News & World Report. U.S. News Publishing Corporation. 2000-07-01.
  16. ^Biersdorfer, J. D. (2001-10-11). 'Q & A; It's All in the Signal: 2 Kinds of Cable TV'. The New York Times. ISSN0362-4331. Retrieved 2016-09-09.
  17. ^'Welcome to PC Data!'. 1999-11-12. Archived from the original on 1999-11-12. Retrieved 2016-09-14.CS1 maint: bot: original URL status unknown (link)
  18. ^'Welcome to PC Data!'. 1999-11-05. Archived from the original on 1999-11-05. Retrieved 2016-09-14.CS1 maint: bot: original URL status unknown (link)
  19. ^'SuperKids Software Review of Arthur's Kindergarten'. www.superkids.com. Retrieved 2016-09-09.
  20. ^Charlesworth, Rosalind; Lind, Karen K. (2012-10-22). Math and Science for Young Children. Cengage Learning. ISBN978-1133712060.
  21. ^Charlesworth, Rosalind (2011-01-01). Experiences in Math for Young Children (in German). Cengage Learning. ISBN978-1133386537.
  22. ^'DiscoverySchool.com - Review Corner'. school.discoveryeducation.com. Archived from the original on 2016-09-15. Retrieved 2016-09-09.
  23. ^'DiscoverySchool.com - Review Corner'. school.discoveryeducation.com. Archived from the original on 2016-09-15. Retrieved 2016-09-09.
  24. ^'Arthur's Preschool'. Macworld. September 2000. Retrieved 2016-09-09.
  25. ^Roe, Betty; Smith, Sandra H.; Burns, Paul C. (2011-04-15). Teaching Reading in Today's Elementary Schools (in German). Cengage Learning. ISBN978-1133421634.
  26. ^'Arthur's 1st Grade'. Macworld. August 2000. Retrieved 2016-09-09.
  27. ^'DiscoverySchool.com - Review Corner'. school.discoveryeducation.com. Archived from the original on 2016-09-15. Retrieved 2016-09-09.
  28. ^'SuperKids Software Review of Arthur's Reading'. www.superkids.com. Retrieved 2016-09-09.
  29. ^'Get Smart'. Macworld. October 1999. Retrieved 2016-09-09.
  30. ^Forbes, Bertie Charles (1999-01-01). Forbes. Forbes Incorporated.
  31. ^'Marc Brown's Arthur's Teacher Trouble for Windows 3.x (1994) MobyRank - MobyGames'. MobyGames. Retrieved 2016-09-09.
  32. ^'Arthur's Reading Race'. 2003-04-28. Archived from the original on 2003-04-28. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  33. ^'Arthur's Reading Race - Review - allgame'. 2014-12-12. Archived from the original on 2014-12-12. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  34. ^'Review: Arthur's Computer Adventure'. 2001-07-24. Archived from the original on 2001-07-24. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  35. ^'Arthur's Computer Adventure - Review - allgame'. 2014-11-15. Archived from the original on 2014-11-15. Retrieved 2016-09-09.CS1 maint: bot: original URL status unknown (link)
  36. ^'SuperKids Software Review of Arthur's Computer Adventure'. www.superkids.com. Retrieved 2016-09-09.
  37. ^'The Daily Gazette - Google News Archive Search'. news.google.com. Retrieved 2016-09-09.
  38. ^'SuperKids Software Review of Arthur's Camping Adventure'. www.superkids.com. Retrieved 2016-09-09.

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